
Reaper is a BMW diesel retrofitted to use biofuels.

#BEING 747 COMP NEBULA 3 WINDOWS#
For one small example,the Reaper fx window hearkens back to Windows 98, while Sonar uses more pretty graphics. It comes as no surprise to me that Sonar's CPU usage would be higher when performing the same task, because Sonar in general feels like a program with more overhead. In Reaper the CPU usage hovered between 10 and 12 percent, while in Sonar it hovered between 10 and 16 percent, with a spike to 20 percent immediately on playback start. I watched the Windows Task Manager as I played back in each program. The computer is a i7 3770 with an RME interface at 1024 samples. I turned Reaper's "Anticipative FX processing" off, and Sonar's "Always stream Audio through FX" off (not that that should make any difference), with ThreadSchedulingModel in Sonar set to both 1 and 2. I put 64 instances in Reaper and in Sonar - 8 tracks of audio each with 8 instances. I used Sonar's TL-64 Tube Leveler plugin to test, since it strikes me as a pretty plain vanilla processor without a lot of weird tricks going on. Interested in these recent Reaper/Sonar comparisons, I tested the latest Reaper against Sonar X3d.
#BEING 747 COMP NEBULA 3 UPDATE#
Many plug-ins do not update their UI properly until they receive audio input. Effects will respond to automation envelopes, even on empty audio tracks. Any effect with a “tail” (reverb, delay, etc.) will finish playing when playback is stopped. There are several benefits to having this option enabled: You will typically only disable this option if you want to conserve a bit of CPU processing if you play a project that contains lots of empty audio tracks with effects. If any tracks or buses contain active plug-in effects, the audio engine will be activated and stream silence through the effects, even if the tracks have no audio data or Input Echo enabled. I wonder if that has something to do with recent changes to FX tail handling and/or VST3.Īlways Stream Audio Through FX. if you disable this option you may see your CPU meters leveling off a lot lower): I have also observed higher readings on Sonar CPU meters, interestingly also when play back is stopped. Posted this before as response / solution to a common misconception since X3 (i.e.
